
01 · Prepared for the Netflix hiring team
An adaptive vertical video experience for The Wall Street Journal that delivers cinematic news across mobile, tablet, and desktop. As Lead UX Architect from February to November 2024, I mapped the user journeys, designed and documented the Vertical Player component across its Default, Playing, Paused, and Ended states, and built a responsive system that reflows from a wide 16u layout down to a 4u mobile stack. It now ships live in the WSJ Mobile App.
Why this piece is in my application
This version opens without a password. It was prepared for the Netflix hiring team as part of my application for a Staff Product Designer role.
70%+
Of WSJ readers on mobile, the format's starting point
4 states
Default, Playing, Paused, and Ended, fully documented
Live in app
Shipped in the WSJ Mobile App; web in progress
WSJ Vertical Video redefined storytelling for The Wall Street Journal: an adaptive vertical video experience that delivers cinematic news across mobile, tablet, and desktop. This case study covers the full journey, from identifying the problem to designing the Vertical Player component, documenting its states and interactions, and scaling it into the editorial ecosystem, while staying true to WSJ's premium voice.

WSJ set out to modernize its video storytelling by introducing a vertical format that felt immersive, editorially authentic, and consistent with its premium brand. The vision was a responsive system that worked seamlessly across mobile, tablet, and desktop. As Lead UX Architect I led the initiative from February to November 2024, partnering with editorial, product, and engineering to map user journeys, prototype interaction flows, and refine responsive layouts into a scalable design system. What began as a response to mobile-first behavior grew into a cross-platform standard for WSJ.
The work spanned two connected files. The UX architecture file held the thinking: content massing, a content audit, user and page flows, user scenarios, wireframes for every surface the format touches, a component inventory, functional specifications for engineering, and the Vertical Player component with its full state set. The visual design file resolved that structure in high fidelity. What I delivered:

Traditional horizontal video formats no longer matched how audiences consumed digital news. More than seventy percent of WSJ readers accessed content on mobile, but video modules often disrupted editorial flow, loaded inconsistently, or felt detached from the article experience. From the business side, WSJ needed to demonstrate leadership in immersive storytelling and strengthen video engagement. From the reader side, audiences wanted a cinematic, intuitive way to watch news across devices without compromising accessibility or editorial quality.
The design tension sat at the center of every decision: bring the immediacy of vertical video to WSJ journalism without spending the authority, clarity, and trust that define the brand. Immersion that still reads as journalism, never a social feed, became the north star.

I ran a structured audit of vertical video across TikTok, Instagram Reels, and YouTube Shorts, mapping each experience from entry point to playback to the move between stories. The goal was to isolate the patterns that make vertical video feel effortless, and to name the ones a newsroom with WSJ's standards should deliberately refuse.
That adopt-and-refuse list became the brief for the component: immersive and swipeable, but paced by editors and framed as reporting.
Before designing a single screen I mapped where vertical video should live across WSJ and how readers reach it. Defining these flows first gave the format a deliberate place in the experience rather than being bolted onto each surface. The player had to behave consistently across four distinct surfaces, each with its own reading context.
Across all four, the flow resolves the same way: a reader discovers a story, orients to what it is, watches, and continues to the next one. I designed against those four verbs, discover, orient, watch, and continue, rather than against a generic video player.

The Vertical Player is the heart of the system: one component, documented from anatomy to behavior, that every surface reuses. It is built on a 9:16 frame split into a clear read order so fifty stories from twelve desks still feel like one product.

Every placement of the player resolves to one of four documented states. Each state defines exactly what is visible, what the reader can do, and how the component behaves.
Documenting the states this way gave engineering an unambiguous contract and gave editors a predictable format: whatever surface a story lands on, its behavior is already defined.
The interaction model was written as a set of explicit, testable rules in the functional specification, not left to interpretation. Every behavior below is documented, and every one exists to keep the reader in control. Try it: the player below is a working implementation of the documented model, with the footage abstracted since the client work is under NDA.
The experience was not a phone feature bolted on. It is a system that reflows from a wide desktop layout down to a mobile stack, holding the same hierarchy and interaction model at every size. I defined the content massing first, how much each module could hold and how it should reflow, before resolving the same structure in high fidelity.

The same player powers a family of editorial modules, each a different weight of placement, and each documented so editors know exactly what they are choosing:
Content massing defined how each module reflowed from a wide 16u layout, through 12u and 8u, down to a stacked 4u mobile layout. One structure, resolved at every breakpoint.

Each surface got its own documented layout spec. Live Coverage, where vertical video sits inside a developing story, shows the level of rigor: every region has UX rules, a column allocation, and defined reflow behavior.
The vertical video itself follows one invariant everywhere: a 9:16 ratio on a 4-column layout, at every viewport from 16u to 4u. Everything else on the page reflows around that constant.
So the component could be built once and trusted everywhere, the functional specification documented every module on the page, its UX rules, and its mapping into WSJ's design system. Vertical Video was the single net-new component; everything around it reused documented, existing components.
Accessibility was a design input, not a review at the end. Because the format is immersive and motion-heavy, the accessibility work mattered more, not less.
Scaling vertical video across WSJ required close collaboration with product managers, engineers, and editorial staff. Together we translated the design into modular components that embedded directly into the CMS, letting editors place the new format without extra steps. Each component was documented, with its states and specifications, and added to WSJ's design system, making it reusable for other Dow Jones brands such as MarketWatch, Barron's, and WSJ PRO.
The rollout included accessibility testing, responsive QA, and pilot feedback from editorial teams. Details such as autoplay timing, caption display, and video transitions were refined before launch. By release, vertical video was not a prototype but a fully integrated, enterprise-ready part of the design system, governed by tokens and variants rather than one-off screens.
The vertical video experience is now live in the WSJ Mobile App, embedded within article templates and home modules. This rollout confirmed the system could scale to production and integrate cleanly into the editorial workflow. Readers now experience immersive vertical video directly in the app, with the web experience in progress.

The WSJ Vertical Video system launched as more than a design refresh. It set a new standard for digital storytelling across the Journal's platforms: a documented component, a defined interaction model, and a responsive system that editors can reach for on any surface. The format was designed to deepen engagement through immersive, complete viewing while keeping the reader in control, and to give the newsroom a cinematic, interactive way to tell stories that still felt distinctly WSJ.
On a personal level, the project reinforced my belief that innovation in editorial design must balance audience expectations with brand integrity, and it underscored the value of building documented, scalable systems instead of isolated features. What began as a response to mobile-first behavior grew into a cross-platform storytelling standard, and the lessons directly shaped later multi-brand design-system work at Dow Jones.
Vertical video at WSJ had to feel immersive without ever feeling like a social feed. Documenting it as a component with defined states and specs, not an isolated screen, let the format serve the story and become a cross-platform standard across the Journal.

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