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Seed design system foundations: colour and design principles

[ Case study ]

Seed: A Design System for Rolls-Royce Power Systems

Seed is the design system for Rolls-Royce Power Systems / MTU: a brand-derived foundation, an iOS and web component library, and the operating model, D-gate reviews, versioned releases, and a dedicated core team, that runs it as a product, not a one-off project.

Client
Rolls-Royce Power Systems / MTU
Role
Design Systems Designer · via Bosch/Mindtree
Year
2018
Disciplines
Design Systems, Enterprise UX, Design Ops, Component Libraries, Governance

iOS + Web

One component library across two platforms

6 principles

Brand-derived principles behind every decision

Run as a product

Core team, D-gate governance, versioned releases

[ Information architecture ]

01

Foundations

  • Design principles
  • Colour
  • Typography
  • Iconography
  • 8-point grid
  • Voice and tone
02

iOS components

  • Buttons
  • Headers
  • List view
  • Cards
  • Status
  • Tiles
  • Tabs
  • Pop-up
  • Progress
03

Web components

  • Headers and footers
  • Cards
  • Lists
  • Tables
  • Tabs
  • Breadcrumbs
  • Notification bubble
04

Operating model

  • D-gate review
  • Seed champ
  • Versioning
  • Design sprint
  • Core team
  • Design tokens API

Confidentiality notice

This work spans active platform strategy, shared AI capabilities, and multiple product surfaces. To respect that, this case study stays intentionally high-level, focusing on the cross-brand design problem, platform principles, and reusable outcomes rather than brand-specific implementation details.

Seed is the design system for Rolls-Royce Power Systems / MTU, delivered through Mindtree. It set one design language across MTU's digital products, a brand-derived foundation and a shared component library for iOS and web, and just as importantly, the operating model to keep it alive: reviews, versioning, training, and a dedicated team. As Nathan Curtis puts it, a design system is not a project, it is a product serving other products.

Seed foundations: colour system and six design principles
Seed's foundational layer: a brand-derived colour system and six design principles that every component is built on. Recreated as an illustrative board.

The challenge

MTU's teams were designing across many applications, on mobile and web, in different cities, with no shared language. The result was drift: inconsistent components, redundant work, and a widening gap between design and development. The brief was a design system, but the deeper task was to build something that would not rot the moment the first sprint ended.

  • Set one design language across iOS and web for MTU's products
  • Turn scattered, redundant UI work into a reusable component library
  • Build the governance to keep the system maintained as a product

[ Protected layer ]

The full case study is available on request.

High-fidelity screens, information architecture and the detailed process for this enterprise project are shared under NDA. Enter the access password, or request access and I will share the full walkthrough.

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